![]() Bear in mind that the white areas will be displaced and the black areas will be recessed. ![]() Adjust the slider until all you can see are nice clean casting holes. You can use your bump texture as the basis for a displacement map. If you don't want a lot detail then you can exaggerate the light tones even further with some added contrast. Reflectance Mapsįor the reflectance map you start by desaturating your seamless texture (Shift + Ctrl + U) and then use levels to exaggerate the contrast in the dark range.įor bump use the same technique, but shift the tones towards the lighter range. You can however achieve perfectly acceptable results using image editing software like Photoshop. When creating these textures I personally prefer to use an application such as Shadermap, Pixplant or Crazy Bump, as you can change textures on the fly and preview how they will appear in your rendering application. I'll now go over the process of creating reflection, bump, displacement and normal maps for use with Thea Render and other 3D rendering software packages. ![]() ">Part 3 - Reflectance, Bump, Displacement Maps ![]()
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